Are the Megaman 1 Robot Masters Good Again
Bosses have always been an integral part of the Mega Homo franchise. Stealing the abilities of one boss is usually required to beat another (or at least makes information technology much easier). But after 10 master series games (and an eleventh on the way), not all Mega Man bosses are created equal. Some, like Clown Man and Sheep Man, are downright ridiculous. But others, stand up out every bit some of the well-nigh iconic bosses in gaming.
Den of Geek has picked the 25 best robot masters in the franchise's history:
25. Tengu Man
Mega Man 8
Mega Man viii 'southward anime-inspired art style isn't fondly remembered among too many fans, just it did at least give the states a couple memorable bosses, including Tengu Man. Though tengus are viewed as sort of benevolent demons in Japanese sociology, the villainous Tengu Human incorporates the long-nosed mask of the legendary creature into a design that looks directly out of Voltron , making him i of the more unique robot masters in the series.
24. Napalm Man
Mega Man 5
Mega Homo 5 is viewed every bit one of the weaker games in the series, but it actually has some of the better enemy designs. Take Napalm Man , for example. There'due south many of ways the design could take gone with a name like that, only the missiles on the hands and forehead really emphasize that this is a robot built for state of war. The tank treads on his feet are another overnice touch.
23. Blade Human being
Mega Man 10
At that place have been a number of robot masters over the years who take used blades or swords, but Blade Human is the best of the bunch. From the blade on his head to the sharp edges on his arms, it'southward clear what this robot master is all about, still his blueprint never seems too over-the-top. And while the mitt-drawn fine art actually shows off how well-designed Blade Man is, his viii-chip pixel version looks damn fine, too.
22. Slash Man
Mega Human 7
Slash Man isn't going to win a lot of points for inventiveness. He's basically the robot primary version of Wolverine from the 10-Men, but let'due south face it: that's non a bad matter either. There'southward a reason why Wolverine has been such an enduring graphic symbol over the years, and it's really kind of cool to encounter Capcom's take on a similar graphic symbol.
21. Yamato Human being
Mega Human half-dozen
Information technology will forever remain a mystery why Capcom didn't change Yamato Man's name for the North American release of Mega Man 6 . Though Yamato refers to a period in Japanese history, it'south not a discussion English speakers come across very often. Anyhow, Yamato Man is basically a samurai robot with an awesome spear attack. Why Capcom didn't just call him Samurai Man for the west, we may never know.
twenty. Charge Man
Mega Homo 5
There are a lot of lazy robot master designs that middle-rollingly derivative of past bosses. And then there are those like Charge Human being that you can't assist but love for the creativity put into them. Charge Man is what would happen if a steam engine came to life and became a person. And true to his name, he uses that power to charge at Mega Human with all his strength.
19. Pump Man
Mega Man 10
Even though Mega Man ix and x are more than positively viewed past fans, they don't have many great bosses. That said, there's a lot to like virtually Pump Human being. It takes a lot of guts and inventiveness to have a simple object similar a water pump and turn it into a robot that actually looks pretty cool with spigots on his hands and chest. Capcom did the impossible and fabricated a water pump kind of intimidating. Just on the other hand, were there really no better ideas for robot masters laying effectually Capcom HQ? In that location's no Bullet Homo, Laser Man, or Nuke Human – yet nosotros somehow have a Pump Man.
18. Astro Man
Mega Man eight
About robot masters follow a pretty standard formula. Accept a word, and make a human being out of it. Astro Man mixes upwards that formula a bit, and is better off for it. For one, he's 1 of the few robot masters without legs. Instead, he mostly floats around during his battle with Mega Man. And rather than incorporate likewise much of his interstellar background into his design, his roots as a planetarium robot are instead shown off by having the fight take identify on a unique starry background.
17. Galaxy Human being
Mega Man 9
Galaxy Man is another infinite-based robot principal that went in a very different pattern direction. Galaxy Human being is what would happen if a UFO became a person. His design is made even cooler by his floating attacks during the dominate fight and his very cool blackness hole bomb power. He's a rare flash of brilliance in a game that sadly had some of the more disappointing robot masters.
xvi. Centaur Man
Mega Man 6
Mega Homo vi may be the worst title in the main series, just it does accept ane of the coolest bosses. Capcom didn't get crazy with the design here. You lot're getting exactly what's advertised: a large centaur robot with a behemothic paw cannon. The teleportation ability is also a nice touch. The affair is, even though the concept is unproblematic, it's rarely been done earlier, and information technology'south executed and so well that it's difficult to dislike.
15. Gyro Homo
Mega Human 5
Gyro Homo must have sounded kind of stupid on paper, but he actually turned out to be pretty cool. This is a helicopter robot with a propeller on his dorsum and landing gear on his feet. His abiding flying into the clouds in a higher place his arena can be a little frustrating, just at to the lowest degree it broke up the monotony of nearly robot primary fights.
xiv. Flash Human
Mega Man 2
With his darker blue armor and larger size, Flash Human being comes across as sort of an evil Mega Man. That's where the similarities terminate, though. His main power is the power to cease time, which tin be super annoying when you're fighting against him, simply becomes extremely useful when you steal this power for yourself.
xiii. Elec Man
Mega Man
Elec Man is one of the most hard robot masters in the original Mega Man. His thunder beam is downright brutal if you're not prepared for it, but information technology'southward also 1 of the near powerful weapons in your arsenal when you head to Dr. Wily's castle, specially against the Yellowish Demon. And while his design may not be the most complex, information technology gets across what Elec Human'due south powers are without becoming a stereotypical superhero/villain compatible.
12. Star Man
Mega Human v
At commencement glance, it's non hard to gauge the theme of Star Human being's abilities. While his armor might be flashy, information technology's never quite tacky, and information technology actually fits pretty well when he activates his Star Crash bulwark. It's a shame that Mega Man 5 'due south gameplay didn't quite live up to its predecessors, considering it really does take some of the best robot masters in the series.
11. Shade Man
Mega Man 7
Some other unique robot main from one of the more than maligned games in the series, Shade Man is a vampire-inspired robot residing in a Gothic castle phase. With his wings and darker design, Shade Man really looks like he belongs in Capcom'due south Darkstalkers series, but his uniqueness also makes him stand out as ane of the meliorate bosses in the Mega Human franchise.
10. Splash Woman
Mega Man nine
Somehow, afterwards ten primary serial games, Splash Woman is the simply female robot main. Apparently Dr. Light and Dr. Wily aren't real large on feminism. It'southward a shame considering fifty-fifty though her mermaid-inspired pattern is a piffling derivative, it actually stands out in the Mega Man serial, and made for one of the best boss fights in the 2 most recent Mega Human being games.
nine. Pharaoh Human being
Mega Man iv
Pharaoh Man has 1 of the coolest stages in the Mega Man franchise. You actually commencement off in a desert and and so descend into a tomb filled with mummy robots before coming face-to-face with the robot master. The design doesn't interruption a ton of new footing, though. Information technology's just an awesome take on a slightly futuristic looking Egyptian pharaoh. This guy looks equally at home in thousand BC or 20XX.
eight. Fire Human being
Mega Man
Many Mega Man games accept had flame-based robot masters, simply none take matched the original Fire Man. This robot master may very well take the all-time weapon in the original Mega Man , not mention an crawly and extremely challenging stage that has long made him a fan favorite.
seven. Gemini Human being
Mega Man 3
With more than a piffling bit of a passing resemblance to Quicksilver from the SilverHawks, Gemini Man doesn't get a ton of points for originality, but he does take a sleek design that fits his theme and phase well. Plus, the ability to re-create himself mid-fight is just plain cool and something that hadn't nevertheless been done in the series.
6. Serpent Human
Mega Man 3
Hailing from the best robot primary phase in Mega Man three , Snake Homo'due south design shows off his serpentine nature without going too overboard with the snake theme. He looks like a cunning and sneaky robot, merely ultimately he'southward 1 of the biggest pushovers in the whole series.
5. Guts Man
Mega Man
The name Guts Man absolutely doesn't make much sense. He's actually a construction robot. Capcom has sort of explained his name over the years as "he'south got guts." Regardless, Guts Homo'south intimidating design has been a favorite since his appearance in the very first Mega Man , and he's actually shown up in quite a few sequels and spin-offs since then. Who knows? Possibly he'll even plow up in Mega Human being 11 in some grade.
iv. Metal Man
Mega Homo 2
A lot of robot masters take a "softer" blueprint to brand them look a little bit more kid-friendly, and they often emulate an anime artful. Metal Man is an exception to this rule. He's all business organization, covered in razor saws that he happily throws at Mega Man as well. Fun fact: once you obtain his Metal Blade in Mega Man 2 , you can utilize it to take him out in just one or two hits.
3. Shadow Human being
Mega Man 3
Not to be confused with the character from Acclaim's defunct video game series, this is a mysterious ninja-inspired robot master who attacks with a giant shuriken. If you read up on his official backstory, Capcom actually hints that he'south a re-tooled extraterrestrial robot, though the games don't actually delve into this.
2. Quick Man
Mega Man ii
Quite possibly the fastest robot master in the entire series, Quick Man more lives up to his name. He's kind of a pain to have down unless you apply Time Stopper to bleed him of his health, and then he'south almost laughably easy. And while his pattern is reminiscent of the Wink from DC Comics, there are enough differences – such as his trademark boomerangs – that make him unique and iconic in his own right.
1. Skull Man
Mega Human being 4
Boasting a macabre, agonizing theme for his pattern and stage, there's no other robot principal quite like Skull Homo. While he may non be the near interesting boss to fight, he's hands the nearly awesome robot master to look at, sort of like Capcom's take on a Mad Max character. The developer actually had another stage planned for Skull Man (who was a fan submitted creation), just scrapped it and started all again because they were then impressed past the design. That's how awesome Skull Homo is.
Source: https://www.denofgeek.com/games/the-25-best-mega-man-robot-masters/
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