How Soon After You Rob a Gas Station Can You Rob It Again Gta 5

This commodity is well-nigh store robberies. For the Empire Building business organization in GTA Vice Urban center Stories, see Robbery.

Auto-aiming at a jewelry evidence attendant every bit he drops coin on the counter in GTA Vice City.

Robbery is a characteristic in the Grand Theft Auto serial which involves the theft of money from selected stores or businesses.

Description

Robbery of businesses have been a staple element of specific missions the series since the first game, just the ability to rob a business at whatever moment of the game was just introduced in Grand Theft Machine: Vice City and resurfaces in Grand Theft Automobile: Vice City Stories, One thousand Theft Auto 4, Grand Theft Auto Five, and Chiliad Theft Motorcar Online.

Thou Theft Auto: Vice Urban center

In GTA Vice City, the thespian is able to rob 15 various stores and shops around the metropolis. The player must rob all 15 stores beyond the urban center in guild to achieve 100% Completion.

To start a robbery, the player must enter a store and train any firearm targeting reticule on the cashier. When the player stops aiming at the clerk, he will sound the warning and duck behind the counter, further intimidation yields no more money, but Ammu-Nation clerks will begin shooting at player. Continue aiming at the cashier until coin appears on the counter, or, if the player is standing where the coin is dropped, until the players cash count begins to increase. The corporeality of money the histrion receives and the wanted level attained depends on how long they persist property the aim position on the cashier;

  • The get-go of four cash drops earns $50 and a delayed 2-star wanted level.
  • The 2nd cash driblet earns an additional $100 (total $150) and an automatic two-star wanted level.
  • The third drop earns $250 (full $400) and an automatic iii-star wanted level
  • The fourth drop earns $600 (total $1000); wanted level remains at three stars.

The player can rob nearby shops to the same caste without increasing their wanted level. The player may choose whether or not to kill the clerk. The role player tin can rank a unmarried wanted star if he instantly kills the clerk with one shot after he drops the showtime parcel of cash. If he survives the role player'due south threat or assail the warning will instantly sound and the role player will receive a minimum 2-star wanted level, upward to iii stars max. The player may and then have the greenbacks and go out the store. The simple deed of threatening the clerk until cash is dropped counts toward the 100% Completion required fifteen robberies, even if the player leaves the coin behind.

Locations

The locations of the robbable stores

Vice City Beach

  1. Bunch of Tools, Washington Embankment
  2. The Jewelers, Vice Point, just N of Well Stacked Pizza
  3. Corner Store, betwixt El Swanko Casa and Northward Indicate Mall
  4. Dispensary, Vice Point, just Due west from the Corner Store
  5. Gash, North Indicate Mall (basis floor counter)
  6. Tooled Upward, ground flooring of North Point Mall
  7. Vinyl Inaugural, upper level of North Point Mall
  8. Family Jewels, ground floor of North Indicate Mall

Vice City Mainland

  1. The Jewelers, Downtown, east of Well Stacked Pizza Co.
  2. Dispensary, Downtown, just east from Rock City
  3. Ryton Aide, Little Haiti
  4. Brownstone Laundromat, Little Havana
  5. Café Robina, Little Havana
  6. Spiral This, Footling Havana
  7. Calleggi Delicatessen Restaurant, Little Havana, North of Fiddling Havana VCPD

Hint: Information technology is possible to apace progress, since three maximum stars are earned for any number of consecutive robberies, and Wanted Level stars are cleared later successful completion of Rampages. Information technology is possible to combine robberies, such equally inside the North Point Mall - Vinyl Inaugural, Tooled Up, Nix and Family Jewels are easily robbed in one attempt and and so embark the rampage just outside the Due east exit by running North across the street upwardly the stairs to the spawning Trunk Armor in the shelter of the nearby corner wall.

M Theft Auto: Vice Metropolis Stories

In GTA Vice Urban center Stories, the game's rendition of Vice City introduces a myriad of new businesses with interiors that can be entered and robbed. However, the mechanics of store robberies is modified, and as a consequence no longer requires the actor aim their weapon at the clerk. Instead, the player has to destroy the backdrop inside a store (e.g. refrigerators, clothing racks, or electronic items) using any weapon until the clerk raises his hands and drops the cash onto the counter. The returns from basic shop robberies are frequently very low (at least $100), and the clerk sometimes refuses to pay up even if the player destroys all the properties. When this happens, the actor tin can opt to impale the clerk and/or destroy the greenbacks registers to gain additional cash. Businesses that tin be robbed in the game include the following:

  • Curve
  • Electric Boulevard
  • Fidl
  • Gorilla Salad
  • Hardcore Pawn
  • Hermit
  • Mal Viento
  • Nalgas Grandes
  • Verdi Groceries

Each belongings in the shop requires ii or iii direct hits from any weapon to be destroyed. Shotguns, chainsaw, and explosives are an exception; these can destroy a single property in one hitting, with explosives, such as grenades, beingness able to destroy all properties in the shop with but a single throw.

While stores at the Vice Bespeak Mall feature interiors and clerks, none of them tin can be robbed in a like manner; fifty-fifty if the player kills the clerks, no cash will be dropped. Store robberies in the game are integrated into Empire Building's Protection Racket, which offers higher financial returns.

Grand Theft Auto IV

The player having just robbed $22 from a laundromat'southward greenbacks annals in GTA IV.

Robberies in GTA IV are significantly simplified. Players no longer require to threaten or impale a storeowner, but simply walk upwardly to their counter's cash register and open the tray to obtain their cash; as a repercussion, the player receives a one-star wanted level a few seconds after the robbery. Often times, the amount stolen may only range from a high of a couple hundred dollars to a depression of zippo at all, making the business of robbing stores far less lucrative.

Stores that tin can be robbed in GTA 4 include:

  • All TW@ outlets (at the eatery'south counter);
  • Modo;
  • Laundromats; and
  • The Korean shop damaged during "Bull in a China Shop", merely merely accessible through glitch or modifications.

Grand Theft Auto V and K Theft Auto Online

Trevor robbing a liquor shop.

There are 20 stores that the histrion tin can rob throughout San Andreas.

To rob a convenience shop, the actor must enter one and draw a weapon, and aim information technology at the cashier and then he becomes alarmed. The cashier will and then begin to accept money from the cash register and put it within a plastic bag, which he volition then drib over the counter then the thespian tin can choice it up. The plastic pocketbook will contain something between $1,000 and $3,000. Certain stores also have a second till that tin can exist shot open up for a minor sum of boosted cash (less than 500$).

Causing other types of disturbance inside the shop (such every bit swell windows or products using fists or melee weapons or going into the dorsum room and ignoring the clerk's 2nd warning) will trigger a one star Wanted Level and cause the clerk to either cower, flee or assault the player using a baseball bat. Entering the store in a vehicle will startle or anger the shopkeeper but without whatever further consequences, which ways players could technically use small plenty vehicles to rob stores in "drive-past" (still, the player will have to step off the vehicle to collect the coin.)

For a while afterward robbing a store, it will remain open, but there will be no clerk at the register and the player volition receive a prompt telling them the store is airtight because information technology has recently been robbed. The bulletin "This store is closed" also appears if the clerk has been spooked through other types of disturbance.

In GTA Online, an "intimidation meter" is displayed at the lower right hand corner of the screen to indicate the time remaining until the cashier finishes putting all the money in the bag. The thespian may use their own voice to intimidate the cashier and brand the meter fill up faster. They can also shoot the groceries/drinks available for a higher intimidation if they don't accept a mic. The higher the intimidation gauge, the faster they will fill the purse. The player can also rob the store with an empty gun. Still, if the clerk hears the gun is empty, in that location is a chance he will terminate emptying the register, pull out a firearm from backside the counter and shoot at the player. This can too happen after the player robs the store and starts walking abroad.

Random civilians in Online can also intervene and try to end the robbery, this happens by hazard, depending on whether there are people in the store or walking past the door. They are most likely an off-duty police officer, as they can be heard saying "there goes my vacation".[citation/verification needed]

The shopkeeper sometimes will refuse to hand over the money after being robbed several times, and will even pull out a gun, leaving the thespian no option merely to shoot the shopkeeper. Then the player tin can rob the till themselves by pressing right on the D-pad and shoot at the second till for some extra takings. If the player visits the same 24/vii co-operative they only robbed before, the shopkeeper (if spared during the first robbery) will recognise them and flee the premises. The player will get a one-star wanted level but is still able to steal the money from the tills.

Robbing a store volition result in a one-star wanted level, which will escalate to two once the player exits the store with the cash in hand (the player automatically receives two stars in GTA Online while brandishing a weapon). If the actor decides to shoot the shopkeeper, it may besides result in a 2-star wanted level. When the role player robs the store and shoots at the 2nd till in one take, the police will virtually of the time already have arrived at the scene before the role player leaves the premises. A decent getaway machine is therefore highly recommended, peculiarly if the actor decides to shoot at the police which results in a iii-star wanted level.

Players tin also rob stores using vehicles equipped with homing missiles by locking onto the clerk. Nonetheless, the vehicle must be pocket-size enough to enter the store, such as the Thruster, the Oppressor or it's Mk II variant.

If the histrion robs multiple stores in a brusque time, one after some other, their wanted level volition be higher afterwards each robbery. The wanted level can get up to three, iv and five if the player robs enough stores in one session without changing masks. Wearing a mask may or may non prevent the histrion from existence recognized on future visits; when the clerk recognizes the protagonist that previously robbed the shop upon entering, he will cower in fear while calling the cops, initiating a 1-Star wanted level. If the player wishes to visit a previously-robbed store and either buy items or rob information technology again, the previously-used protagonist has to impale the shopkeeper upon completion of the robbery to brand certain that there are no loose ends. At which point the shopkeeper is killed following the robbery, a new one will accept his identify after the player either completes or replays a mission or saves the game by going to slumber.

Lastly, if the player enter a shop without a clerk or if the clerk dies before he gets the register open, simply walk backside the counter and confront the register until the prompt appears. Then, press Correct on the D-pad to open the register and have the money. This method is much quicker than having to await for the cashier to empty out the cash register into a bag, only the histrion volition go ane more than wanted star if he does it this mode, likewise the payout will be lower. Another method is to shoot open the first register, and every bit soon equally the player takes the coin, they can exit the store without attaining a wanted level, unless civilians hear the gunshot and warning the authorities. This doesn't piece of work on a second annals, so the histrion volition still need to shoot open the second register if in that location is one.

Robbing all the stores earns the role player the Stick Up Kid accomplishment/trophy and the Armed Robber award, with unlocks all variations of the "Clown with gun" back tattoo (accolade and tattoo progression incremented at five, 10, 15 and 20 robberies).

The player can as well hold up clothing shops and Tattoo Parlors by aiming whatever firearm at the cashier, but the cashier volition instead take cover and lock the doors unless the player is inside. The player can break the counters using any firearm, earning between $50 and $200. These exercise not count towards the accomplishment.

Locations in GTA V and GTA Online

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Source: https://gta.fandom.com/wiki/Robberies

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